Rafael Pérez y Pérez

UAM-C

__________________________________________________________

Rafael Pérez y Pérez

Dphil. (University of Sussex 1999)

MSc.(University of Sussex 1993)

BSc (Universidad Iberoamericana 1991)

 

Born in Coyoacán, México City (many years ago).

Rafael Pérez y Pérez

Affiliation

Profesor Investigador Titular B indeterminado de tiempo completo del Departamento de Tecnologías de la Información, Universidad Autónoma Metropolitana, Unidad Cuajimalpa. México D. F.

write to me at: rpyp at rafaelperezyperez dot com

 

Current Projects

Computational Explorations of Creativity.

I divide computational creativity in three areas:

  1. Artificial Creativity.- Computer models of creativity based on AI techniques.

  2. Cognitive Creativity.- Computer models of creativity based on cognitive models.

  3. Systems to support human creativity.

I am interested in developing areas 1 and 2 employing the engagement-reflection computer model of creativity.

MEXICA is a system that develops (plots of) short-stories about the Mexicas (the old inhabitants of México City) .

The purpose of our daydreaming model is to successfully represent or "tell" computer generated daydreams employing computational animations. We refer to this program as the Visual-Daydreamer (or V-Daydreamer).

News

23/dic/2007 Entrevista periódico La Crónica

25/feb/2007. Author, author! Computer takes a bow
By Katie Haegele
The Philadelphia Inquirer.

26/enero/2007. Computer Program Writes Its Own Fiction
By Jennifer Viegas, Discovery News.

30/ene/2007. Computer Generated Fiction.
BBC Focus

7/feb/2007. Computer writes its own fairytale
ABC News in Science (Australian Broadcasting Corporation).

 

 

Publications

 

  • Pérez y Pérez, R. (2007). Employing Emotions to Drive Plot Generation in a Computer-Based Storyteller. Cognitive Systems Research. Vol. 8, number 2, pp. 89-109. DOI information: 10.1016/j.cogsys.2006.10.001
  • Pérez y Pérez, R. &  Sharples, M. (2004) Three Computer-Based Models of Storytelling: BRUTUS, MINSTREL and MEXICA. Knowledge Based Systems Journal. Vol. 17, number 1, pp. 15-2
  • Barojas, J. & Pérez y Pérez, R. (2001) Physics and Creativity: Problem Solving and Learning Contexts. Industry and Higher Education. Vol. 15, number 6, pp.431-439.
  • Pérez y Pérez, R. &  Sharples, M. (2001) MEXICA: a computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical Artificial Intelligence. Volume 13, number 2, pp. 119-139. (draft)

  • Montfort, N. and Pérez y Pérez, R. (2008). Integrating a Plot Generator and an Automatic Narrator to Create and Tell Stories. In Proceedings of the 5th International Joint Workshop in Computational Creativity, Universidad Complutense de Madrid, España.
  • Alvarado López, J. and Pérez y Pérez, R. (2008). A Computer Model for the Generation of Monophonic Musical Melodies. In Proceedings of the 5th International Joint Workshop in Computational Creativity, Universidad Complutense de Madrid, España.
  • Aguilar, A., Hernández, D., Pérez y Pérez, R., Rojas, M., and Zambrano, M. de L. (2008). A Computer Model for Novel Arrangements of Furniture. In Proceedings of the 5th International Joint Workshop in Computational Creativity, Universidad Complutense de Madrid, España
  • Pérez y Pérez, R., Sosa, R., Lemaitre, C. (2007). A computer Model of Visual Daydreaming. In Proceedings of the AAAI 2007 Fall Symposia in Intelligent Narrative Technologies, Arlington, Virginia
  • Gervás, P., Pérez y Pérez, R., Sosa, R., Lemaitre, C. (2007). On the Fly Collaborative Story-Telling: Revising Contributions to Match a Shared Partial Story Line. In Proceedings of the 4th International Joint Workshop in Computational Creativity, Goldsmiths, University of London.
  • Álvarez, M., Pérez y Pérez, R., Aliseda, A. (2007). A Generative Grammar for Pre-Hispanic Production: The Case of El Tajín Style. In Proceedings of the 4th International Joint Workshop in Computational Creativity, Goldsmiths, University of London.
  • García, R., Gervás, P., Hervás, R., Pérez y Pérez, R., Arámbula, F. (2006).  A Framework for the E-R Computational Creativity Model. Lecture Notes in Computer Science: MICAI 2006, Advances in Artificial Intelligence, pp. 70-80.
  • Acosta, E., and Pérez y Pérez, R. (2006) The Geometrician: a Computer Prototype of Problem Solving in Geometry Construction. In Sun, R. ed. Proceedings of the 28th Annual Conference of the Cognitive Science Society, p. 2435.
  • Pérez y Pérez, R & Aliseda, A. (2006). The Role of Abduction in Automatic Storytelling. Proceedings of the AAAI workshop in Computational Aesthetics: AI Approaches to Beauty & Happiness, AAAI-06 (pp. 53-60). Boston, Massachusetts.
  • Rodrigo García, Pablo Gervás, Raquel Hervás, y Rafael Pérez y Pérez (2006). Applying the E-R Computational Creativity Model to Image Interpretation. ECAI'06 Computational Creativity Workshop.
  • Acosta Villasenor, E. & Pérez y Pérez, R. (2005). The Geometrician: a computer model for problem solving in the field of geometry. In P. Gervás, A. Pease and T. Veale (eds.), Proceedings of the Second Joint Workshop on Computational Creativity, at the 19TH International Joint Conference on Artificial Intelligence (IJCAI'05), (pp. 10-16). Edinburgh, Scotland.
  • Pelczer, I. & Pérez y Pérez, R. (2005). A model of believable-characters for a computer based storyteller. In P. Gervás, A. Pease and T. Veale (eds.), Proceedings of the Second Joint Workshop on Computational Creativity, at the 19TH International Joint Conference on Artificial Intelligence (IJCAI'05), (pp. 101-104). Edinburgh, Scotland.
  • Pérez y Pérez, R. y Gamboa, F. (2004). Importancia de Modelos del Proceso Creativo en la IHM. En: Miguel Arias Estrada y Alexander Gelbukb (eds.), Avances en la Ciencia de la Computación, (pp. 86-95). Taller de Interacción Humano-Computadora del Encuentro Internacional de Computación ENC'04. Colima, México: Universidad de Colima, Mexican Society of Computer Sciences.
  • Pérez y Pérez, R. (2004). Words, Emotions and Plot Generation. In: T. Veale, A. Cardoso, F. C. Pereira & P. Gervás (eds.), Proceedings of the Workshop on Language Resources for Linguistic Creativity at the 4th Language Resources and Evaluation Conference LREC 2004, (pp. 17-20). Lisboa, Portugal: European Language Resources Association.
  • I Pelczer, F. Cabiedes, F. Gamboa, R. Pérez y Pérez, J.L. Pérez. (2003). Emotions and Interactive Agents: perspectives toward educative software development. Memorias del Congreso Latinoamericano de Multimedieros Universitarios, México D. F.
  • J.L. Pérez S., R. Pérez y Pérez, A. Herrera, M. Banuelos, J. Castillo, S. Quintana, A. Miranda, A. Garcés.  (2000) Dynamic Linguistic Quantifiers en Memorias del II Symposium Internacional en Tecnologías Inteligentes, (ed.) J. Torres Jiménez, Apizaco, Puebla, México.
  • J.L. Pérez S., R. Pérez y Pérez, A. Herrera, M. Banuelos, J. Castillo, S. Quintana, A. Miranda, A. Garcés. (2000) Inference in Dynamic Fuzzy Logics en Memorias del II Symposium Internacional en Tecnologías Inteligentes, (ed.) J. Torres Jiménez, Apizaco, Puebla, México.
  • Pérez y Pérez, R. &  Sharples, M. (1999) MEXICA: A Computational Model of the Process of Creative Writing. Proceedings of the AISB Symposium on Creative Language: Humour and Stories, Edinburgh, pp. 46-51.
  • Pérez y Pérez, R. (1996) Creativity in Writing, en Proceedings of the Second International Symposium Creativity and Cognition, Loughborough, England.

ARTÍCULOS DE DIVULGACIÓN.

  • Pérez y Pérez, R. (2005). ¿Computadoras Creativas? Cybernews, Vol. 2 No. 8, pp. 29-30.
  • Pérez y Pérez, R. (2005). La importancia de los investigadores en las universidades. Cybernews, Vol. 2 No. 7, pp. 16-17.

 

DPhil Dissertation: MEXICA: a Computer Model of Creativity in Writing.

 

 

Some other things.

A short story:

Corazón endiosado by Rafael Pérez y Pérez

 

Three songs composed and sung by Rafael

Contra el Tiempo

¡Ay, qué caray!

Tengo miedo

Tus maneras (This song was inspired by and dedicated to Susana, my wife)

La luna llena (A lullaby that my Dad wrote for me when I was a kid)

Rafa y su mamá

Rafa and his Mom