Rafael Pérez y Pérez

DPhil. in Artificial Intelligence

Publications

I might be able to provide a copy or draft of some of these papers (contact me)

2013

• Aguilar, W. and Pérez y Pérez R. (2013). Computer Model of a Developmental Agent to Support Creative-Like Behavior. In Proceedings Creativity and (Early) Cognitive Development: A Perspective from Artificial Creativity, Developmental AI, and Robotics, AAAI Spring Symposium, Technical Report SS-13-02 (PDF)

2012

• Morales-Palafox, E., Pérez y Pérez, R. (2012). Razonamiento analógico: una herramienta en la creación de narrativas. Research in Computing Science, Vol. 55, pp. 3-13

•Pérez y Pérez, R., Morales, N., Rodríguez, L. (2012). Illustrating a Computer Generated Narrative. In Proceedings of the Third International Conference on Computational Creativity, Dublin.

2011

• Pérez y Pérez, R., Castellanos,V., Ávila, R., Peñalosa, E., Negrete, S. (2011). Mexica-impro: ideas para desarrollar un modelo computacional de improvisación. CIENCIA ergo sum, Vol. 18, Número 1, pp. 35-42. (ISSN No. 1405-0269).

• Perez y Perez, R., Ortiz, O., Luna, W. A., Negrete, S., Peñaloza, E., Castellanos, V., and Ávila, R. (2011). A System for Evaluating Novelty in Computer Generated Narratives. In Proceedings of the Second International Conference on Computational Creativity, México City, México, pp. 63-68 (ISBN: 978-607-477-487-0)

2010

• Pérez y Pérez, R., Aguilar, A., and Negrete, S. (2010). The ERI-Designer: A Computer Model for the Arrangement of Furniture. Minds an Machines, Vol. 20, number 4, pp. 483-487. DOI: 10.1007/s11023-010-9208-9 (ISSN: 0924-6495 print version; ISSN: 1572-8641 electronic version).

• Veale, T., Gervás, P., Pérez y Pérez, R., (2010). Computational Creativity: A Continuing Journey. Minds an Machines, Vol. 20, number 4, pp. 533-564. (ISSN: 0924-6495 print version; ISSN: 1572-8641 electronic version).

• Perez y Perez, R., Negrete, S., Peñaloza, E., Castellanos, V., Ávila, R. and Lemaitre, C. (2010). MEXICA-Impro: A Computational Model for Narrative Improvisation. In Proceedings of the international conference on computational creativity, Lisbon, Portugal, pp. 90-99. (ISBN 978-98996001-2-6)

2009

• García Hernández, C. & Pérez y Pérez, R. (2009). Sistemas Interactivos Inteligentes en las Ciencias Sociales y de la Comunicación. En García, Caridad y Rodrigo, Gómez (coord.), Comunicación e Interdisciplina. México: Asociación Mexicana de Investigadores de la Comunicación, Universidad Autónoma de Nuevo León, pp.579-601. ISBN: 978-607-433-138-7

2008

• Montfort, N. and Pérez y Pérez, R. (2008). Integrating a Plot Generator and an Automatic Narrator to Create and Tell Stories. In Proceedings of the 5th International Joint Workshop in Computational Creativity, Universidad Complutense de Madrid, España, pp. 61-70. (ISBN 978-84-92539-00-0)

• Alvarado López, J. and Pérez y Pérez, R. (2008). A Computer Model for the Generation of Monophonic Musical Melodies. In Proceedings of the 5th International Joint Workshop in Computational Creativity, Universidad Complutense de Madrid, España, pp. 117-126. (ISBN 978-84-92539-00-0)

• Aguilar, A., Hernández, D., Pérez y Pérez, R., Rojas, M., and Zambrano, M. de L. (2008). A Computer Model for Novel Arrangements of Furniture. In Proceedings of the 5th International Joint Workshop in Computational Creativity, Universidad Complutense de Madrid, España, pp. 157-162. (ISBN 978-84-92539-00-0)

2007

• Pérez y Pérez, R. (2007). Employing Emotions to Drive Plot Generation in a Computer-Based Storyteller. Cognitive Systems Research. Vol. 8, number 2, pp. 89-109. DOI information: 10.1016/j.cogsys.2006.10.001

• Pérez y Pérez, R., Sosa, R., Lemaitre, C. (2007). A computer Model of Visual Daydreaming. In Proceedings of the AAAI 2007 Fall Symposia in Intelligent Narrative Technologies, Arlington, Virginia, pp. 102-109. (ISBN 978-1-57735-350-8)

• Gervás, P., Pérez y Pérez, R., Sosa, R., Lemaitre, C. (2007). On the Fly Collaborative Story-Telling: Revising Contributions to Match a Shared Partial Story Line. In Proceedings of the 4th International Joint Workshop in Computational Creativity, Goldsmiths, University of London, pp.13-20.

• Álvarez, M., Pérez y Pérez, R., Aliseda, A. (2007). A Generative Grammar for Pre-Hispanic Production: The Case of El Tajín Style. In Proceedings of the 4th International Joint Workshop in Computational Creativity, Goldsmiths, University of London, pp. 39-46.

2006

• García, R., Gervás, P., Hervás, R., Pérez y Pérez, R., Arámbula, F. (2006). A Framework for the E-R Computational Creativity Model. Lecture Notes in Computer Science: MICAI 2006, Advances in Artificial Intelligence, pp. 70-80.

• Acosta, E., and Pérez y Pérez, R. (2006). The Geometrician: a Computer Prototype of Problem Solving in Geometry Construction. In Sun, R. ed. Proceedings of the 28th Annual Conference of the Cognitive Science Society, p. 2435.

• Pérez y Pérez, R & Aliseda, A. (2006). The Role of Abduction in Automatic Storytelling. Proceedings of the AAAI workshop in Computational Aesthetics: AI Approaches to Beauty & Happiness, AAAI-06 (pp. 53-60). Boston, Massachusetts. (ISBN 978-57735-286-0)

• Rodrigo García, Pablo Gervás, Raquel Hervás, y Rafael Pérez y Pérez (2006). Applying the E-R Computational Creativity Model to Image Interpretation. In S. Colton & A. Pease (eds.) Proceeding of the Computational Creativity Workshop, ECAI’06,( pp. 29-32). Riva del Garda, Italy.

2005

• Acosta Villaseñor, E. & Pérez y Pérez, R. (2005). The Geometrician: a computer model for problem solving in the field of geometry. In P. Gervás, A. Pease and T. Veale (eds.), Proceedings of the Second Joint Workshop on Computational Creativity, at the 19TH International Joint Conference on Artificial Intelligence (IJCAI’05), (pp. 10-16). Edinburgh, Scotland.

• Pelczer, I. & Pérez y Pérez, R. (2005). A model of believable-characters for a computer based storyteller. In P. Gervás, A. Pease and T. Veale (eds.), Proceedings of the Second Joint Workshop on Computational Creativity, at the 19TH International Joint Conference on Artificial Intelligence (IJCAI’05), (pp. 101-104). Edinburgh, Scotland.

2004

• Pérez y Pérez, R. & Sharples, M. (2004) Three Computer-Based Models of Storytelling: BRUTUS, MINSTREL and MEXICA. Knowledge Based Systems Journal. Vol. 17, number 1, pp. 15-29. (ISSN 0950-7051)

• Pérez y Pérez, R. y Gamboa, F. (2004). Importancia de Modelos del Proceso Creativo en la IHM. En: Miguel Arias Estrada y Alexander Gelbukb (eds.), Avances en la Ciencia de la Computación, (pp. 86-95). Taller de Interacción Humano-Computadora del Encuentro Internacional de Computación ENC’04. Colima, México: Universidad de Colima, Mexican Society of Computer Sciences.

• Pérez y Pérez, R. (2004). Words, Emotions and Plot Generation. In: T. Veale, A. Cardoso, F. C. Pereira & P. Gervás (eds.), Proceedings of the Workshop on Language Resources for Linguistic Creativity at the 4th Language Resources and Evaluation Conference LREC 2004, (pp. 17-20). Lisboa, Portugal: European Language Resources Association.

2003

• I Pelczer, F. Cabiedes, F. Gamboa, R. Pérez y Pérez, J.L. Pérez. (2003). Emotions and Interactive Agents: perspectives toward educative software development. Memorias del Congreso Latinoamericano de Multimedieros Universitarios, México D. F.

2001

• Barojas, J. & Pérez y Pérez, R. (2001) Physics and Creativity: Problem Solving and Learning Contexts. Industry and Higher Education. Vol. 15, number 6, pp.431-439. (ISSN 0950-4222)

• Pérez y Pérez, R. & Sharples, M. (2001) MEXICA: a computer model of a cognitive account of creative writing. Journal of Experimental and Theoretical Artificial Intelligence. Volume 13, number 2, pp. 119-139. (ISSN 0952-813X)

1990’s

• Pérez y Pérez, R. & Sharples, M.(1999) MEXICA: A Computational Model of the Process of Creative Writing. Proceedings of the AISB Symposium on Creative Language: Humour and Stories, Edinburgh, pp. 46-51.

•Pérez y Pérez, R. (1999). MEXICA: A Computer Model of Creativity in Writing. DPhil Dissertation, University of Sussex, UK.
EThOS Service (number 285399)
My PDF File

• Pérez y Pérez, R. (1996) Creativity in Writing, en Proceedings of the Second International Symposium Creativity and Cognition, Loughborough, England.